Current

Summary for international visitors

Organizing participation is a central challenge in design processes of architectural projects. In 2017 we developed the format of the space workshop (Raumwerkstatt), which we carry out now in schools and further education institutions, especially for planning tasks in educational contexts. The specific requirements that become visible in the space workshop serve as the starting point for a common analysis and evaluation of the environmental conditions of learning situations. As a result, the Raumwerkstatt succeeds in combining the presentation of existing educational environments with the joint development of a future perspective through the identification and analysis of positively perceived spaces.

The Bauhaus student and color designer Hinnerk Scheper designed design variants for the main room of the 1945 destroyed Galerie Fides in Dresden in the mid-twenties. The presentation of these little-known works is part of the exhibition “Kandinsky – Lissitzky – Mondrian, Dresden and the Abstract – Constructive Avantgarde 1920” of the Staatliche Kunstsammlungen Dresden planned for 2019. I support the preparation of the exhibition as a co-curator with the design and implementation of a cross-media concept that combines media elements and (3D) models with physical exhibition spaces and artefacts since mid-2017.

How can games and playful elements and mechanics support teaching and learning processes? I have been working on this and other topics in workshops for various educational institutions since 2008. At the beginning of 2018 I was invited to hold a workshop at the Conference of Game Based Learning on 08 and 09 March in Dresden. Even though only a small two-hour window was available, it was great fun to talk to game developers, scientists and educators and develop new game ideas together. Further informations see on erasmus-steam.com/gbl-konferenz .

Environments for sharing information and knowledge are extremely diverse. What unites them is their increasing digitization. Digital and physical teaching, learning and work places are constantly growing together. Learning and working in the 21st century takes place in hybrid environments. In my lectures at the TU Dresden (since 2013) together with students of educational science and architecture, I address the question of how they can contribute to the design of educational environments, which are increasingly shaped by digital media.